3ds Max 2011 - Particle Effects


Lynda.com – 3ds Max 2011: Particle Effects
English | MOV AVC 960×540 | 5 hrs. 53 min | 729 MB
In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle’s material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle’s material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more.

Topics include: :
1. Controlling particle timing, quantity, and rotation.
2. Comparing particle system types, such as PArray, Super Spray, and more.
3. Setting our objects to correctly interact and adding Noise.
4. Using instanced particles to customize a particle’s shape.
5. Understanding how to set up a particle flow.
6. Wiring PFlow operators and tests to change particle behavior.
7. Creating realistic-looking particles using maps.
8. Adding Gravity and Wind.
9. Using Space Warps like Vortex, Motor, and PBomb.
10. Making particles follow a path.
11. Spawning particles.
12. Creating realistic smoke.

Exercise files are not included.

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